Adam Carter-Groves

A Game Designer with well formatted code.


I'm a Senior Game Designer with 7 years Design experience and 3 Years of Game Development before that. I've worked on multiplayer arena shooters, roguelite dungeon crawlers, turn based tactics games, construction games, sim games and 2 expansions for Overcooked 2.


Contact

Email: theuncommon@live.co.uk

Portfolio

Rebellion:

Speedball

Speedball
https://store.steampowered.com/app/1795190/Speedball/
UE5, AI Implementation, System and Metagame Design, Mentorship and Management

I worked as a Senior Designer on Speedball, working on system and economy design, AI, content creation, feature prototyping, documentation, sprint planning and mentorship for Junior Designers in the team.

Coatsink:

Astronimo

Astronimo
https://store.steampowered.com/app/1808640/Astronimo/
Level Design, Puzzle Design, Game Structure

I worked on Astronimo doing Level Design for various puzzles and sections in the game. This included using a custom engine's terrain and object interaction tools, iterating on puzzles to make the gameplay flow better and restructuring some sections of the game to create Chains of missions that feed into each other both mechanically and thematically.

Team17:

Worms Rumble

Worms Rumble
https://store.steampowered.com/app/1186040/Worms_Rumble/
Level Design, Weapon Design, Progression Design, Data Implementation

I joined Worms Rumble pretty early in development. Initially I was in charge of the progression system which I designed, modelled and iterated on. I then went on to work on weapon concepting, designing one of the maps, making the Lab Modes and working in Unreal to set up various reward and config data.

Overcooked 2: Night of the Hangry Horde and Carnival of Chaos

Overcooked 2: Carnival of Chaos
https://store.steampowered.com/app/1017510/Overcooked_2__Night_of_the_Hangry_Horde Overcooked 2: Night of the Hangry Horde
https://store.steampowered.com/app/1138400/Overcooked_2__Carnival_of_Chaos//
Balancing, Level Design, Concepting, Mechanic Design

I worked on both the Hangry Horde and the Carnival of Chaos DLCs for Overcooked 2. On Hangry Horde I came in late in development to help out with level and mode balancing and iteration. I then worked on Carnival of Chaos producing new mechanic and theme ideas and doing most of the level design.

Going Under

Going Under
https://store.steampowered.com/app/1154810/Going_Under/
Game Design Consultancy

Going Under was an external project that Team17 published. I was on the project as a design consultant, writing reports about the game’s progress, offering mechanic advice and generally being the design department’s eyes on the project.

Honey, I Joined a Cult

Honey, I Joined A Cult
https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/
Game Design Consultancy, Game Structure, Economy Design, Progression Design

Going Under was an external project that Team17 published. I came on as a Design Consultant but my duties expanded out to be the main Designer on it. I worked on most aspects of the game to help the Developers refine the play experience and give structure to the final game.

Auroch Digital:

Achtung Cthulhu Tactics

Achtung Cthulhu Tactics
https://store.steampowered.com/app/874460/Achtung_Cthulhu_Tactics/
Lead Design, System Design, Level Design, Story Design

Achtung Cthulhu Tactics was a project I worked on from the start of development to release as the sole designer. I concepted and prototyped the combat system, designed the levels and character abilities, mapped out the story beats and generally did all the design work on the project.

Mars Horizon

Mars Horizon
https://store.steampowered.com/app/765810/Mars_Horizon/
System Design

I worked on Mars Horizon for a time partway through development. My main contribution was the design of the mission system to try and add interesting mission gameplay that also links in with the different payloads and missions. But I also worked on the endgame design and a few other systems.

Demos

I also make various personal projects in my spare time, experimenting with board game mechanics in single player games, storytelling through systems and playful design.
Death and Tax Evasion
Goblincore
Tank